12s Unity Physical Game – 12s to Poop

Catalog

  1. Personal Aims
  2. Main Content
  3. Critical Reflections

Personal Aims

  1. Complete a simple, easy-to-play physics casual game.
  2. The game should has complete instructions and easy-to-understand game principles.

Main Content

When entering the game, the player is prompted to control the rotation of the left and right direction keys:

The player can easily understand the principles of the game as soon as they enter the game interface:

The game’s 12-second timing mechanism is represented by the color change of the background:

Most of the game’s mechanics are made with C# code:

Critical Reflections

1. The game itself is easy to learn, but it lacks depth.

2. It’s a shame we didn’t get to enrich other features of the game: the swaying effect of the character, and more layers of manipulation of objects.

3. The game achieves the effect of leisure and entertainment, but due to the complexity of the maze and the fact that some of the details of the maze are not properly handled by the collision box, it may be extremely difficult to complete the game within the time limit or encounter bugs.

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